Pervasive Labour Union

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  • Explosions of Sociality in High Places

    Gui Machiavelli

    XMPP-infused patches of witchcraft herbs rain down from the loving embrace of machines of terrible grace in a move that can be perceived both as threat and rich, succulent disruption — the distinction is either lost or unimportant as pulsating tendrils overpower constructive social efforts and can only force involuntary tinkering with gregarious furnaces of reshaped languages which are body parts which are discourse. This discourse takes the shape of a thumbnail, an avatar of mixed omens served with a wave of the hand of a self-declared divinity that believes in the dialectics of being in one's own living room sitting on a throne of seductive data that entice you, beckon you.

    A first lashing, a second lashing, mediocre systems of magic surrounded by sweatshop-built dolls whose mouths spout consumerist mantras when you press their bellies. The centre of the centre, pragmatism and ill-at-ease ease-of-use, blob syndication, a resistance to unionising; mechanised scabs, the lot of you. Syndicalised content, lyricism exposed, her plump hairy breasts tingle at the ping of your circuitry but youʼre too far away, beyond the updated terms and conditions, behind patreonised steamrollers who have a huge following in a timeline you probably never heard about. In it, neopets have recently become presidential and you would vote for them, except you never fancied cleaning tamagotchi piss, which in any case is also used as the foundation for a hot new network if you don't mind wearing bell bottoms — strictly mandatory I'm afraid; protocols won't protocol otherwise, you see.

    A bot army of mastodontic meme sculptors carry you off into the sunset. Their leader, many wintermutes old, is clad in all-black antifa apparel. His network runs on small potatoes wired together with umbilical chords that sound divine if you treat them right. "Precarious velour feels heavenly to the touch," he said. DANICE and sir TBL beatbox The Internationale, a tankie cries on a corner after being dissed by a verified infant latina news anchor. A bird tweets and a garbage collector gargles a mix of spam and influencer spit.

  • The Founder (Review)

    Gui Machiavelli

    In The Founder, a self-described dystopian business simulator created by Francis Tseng in 2017, the player is put in the place of a nameless entrepreneur, the embodiment of “disruptive innovation.” The game’s Founder starts working in their living room and focussing on either IT or Hardware, eventually hiring employees, expanding into new locations (London, Antarctica, Bangalore, Lagos) and industries (entertainment, military, space engineering), researching new technologies, lobbying for changes in legislation and, most of all, keeping profits growing at a steady rate of 12% per year.

    The Founder (Review) pt.1

    As the Founder themself, the player seeks passionate employees to join their startup: people who share the Founder’s love for innovation (though of course not a fair share of the profits) and who are excited to start working despite lower-than-average salaries. In exchange for talent and passion, the Founder offers not only silly perks (beer kegs! Catering! Always online psychologists!), but also a narrative of what the company is about, influenced by data collected from the candidate’s usage of the Founder’s social networks: “We care about the workplace culture” in case the candidate is a social person; “We are focussed on making the best products” if they are product-driven; “We are going to be huge” if they are ambitious. Candidates might still turn down an offer if it is too low, but it is not usually a cause for concern: there’s always others who, because of either passion or privilege, will be more open to edulcorated lacklustre offers. In one of my play sessions, I did struggle with finding good enough engineers and designers to accept my low salaries; after finally getting some to join my company, I immediately allocated them to lobbying with the US government for a reduction of the minimum wage. Nipping it in the bud, so to speak.

    The Founder (Review) pt.2

    The Founder paints the cult of the entrepreneur in its most perverse undertones. Though I started out trying to give my employees a fair wage, the constant pressure from my investors quickly deprecated any ideals I might have had. As things became ever more difficult and the spectre of defeat loomed ever closer, I sacrificed my employees: I fired my tireless co-founder because he was taking studio space that could easily be filled with someone more skilled. I overworked my engineers whilst offering more meaningless trinkets and perks in return. All in the name of keeping the investors happy with their 12% annual increase in profits. By actively making these decisions, I experienced some of the mechanisms that forced this reality into being. I hounded the best “talent” and enticed it with promises of passion and relevance, only to command them to churn out mindless gadgets and services for a quick buck. What The Founder succeeds in doing is showing that, in the entrepreneurial world, passion and creativity are a thin coat of veneer applied over the actual goal of creating value for shareholders no matter what, an absurd marathon towards eternal growth that sacrifices all that is human for profit.

    The Founder (Review) pt.3

    Though a first reading might treat the game as a warning about entrepreneurism leading us to a future dystopia if left unchecked, I’m inclined to see it differently. There is no catastrophic moment when this dystopia happens: no watershed, no sudden installation of authoritarianism, no profound change in society or its inner workings. Rather, the cataclysm of The Founder is a process of imperceptible unravelling, a slow dystopia that is already well underway — it is not a change of the status quo, it is the status quo. What The Founder tells me is not that if we keep going in this direction there will be dire consequences: it tells me that the dire consequences are already here and that we are all responsible, albeit somnambulant actors in its becoming.

    The Founder (Review) pt.4

    It bears to say, however, that The Founder presents an overwhelmingly negative perspective that does not reflect entrepreneurialism in all its facets. Therein might lie the biggest weakness of the game: in all its jabs at start up culture and extrapolations of where it might lead us, The Founder might be guilty of preaching to the choir by ignoring any positive aspects of the ideology it attacks. I personally already believe that the start up culture is deeply flawed and worrying, but to say it is completely without its merits defies reason, especially when it is still an ideology that attracts many reasonable and well-informed people. Will an actual entrepreneur feel inclined to appreciate the insightful social commentary of a game that portrays them as evil-overlords-to-be? By denying any value to entrepreneurs, the game does not make the ideology it is attacking weaker; rather, it makes its own position more vulnerable by not acknowledging that there might still be lessons to be learned and patterns to reproduce in an effort to overcome the hold that entrepreneurialism has on western societies.

    Tseng states that he wants the player to eventually realise that the world built by the Founder is not a world where anyone would want to live in. While the game no doubt succeeds in that, I believe it also does a pretty good job at showing how this world right now, when seen from the outside and from a particularly bleak perspective, is already a world where no one would want to live in. As Tseng also says, the only way to win this entrepreneurial game — to interrupt the very real dystopia we live in — is to stop playing it altogether.

  • It Is as if You Were Doing Work (Review)

    Gui Machiavelli

    It Is as if You Were Doing Work (Review) pt.1

    Dear user,

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    However, the huge success of our application notwithstanding, many of you voiced your concerns regarding the nostalgic feel of the interface, as well as the lack of consideration for the huge breadth of occupations in the pre-post-work society. We know: some of you weren’t just middle management working bees, you were 👩‍🎤rock star designers👨‍🎤, 👨‍💼daring entrepreneurs👩‍💼 or even 🏃always-online temporary workers😆. As your well-being is of the utmost importance to us, today we are releasing three new products which are sure to please you old millennials ❤️💁‍♂️👼🌝👼❤️👼💸👼🙅🌈.

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    And if being creative for you is just a sick 🎩💶bourgeois💷🎩 privilege, we have developed It is as if you were doing work: Gig economy edition. See how the exploitation of work is engineered away by clever entrepreneurs who give you all the flexibility you need to balance your 21st century needs in exciting and adventurous new ways 👨‍🔬🍤✨🔮🏖. Relive the joy of earning below the minimum wage! Juggle 4 different gig apps, household chores, personal relationships and sleep time with all the freedom you need! Sign contracts in which you forfeit all your rights for the thrill of despair! Will you meet your Key Performance Indicators? Will you be able to get enough gigs to at least cover work expenses? You got this!🍪🍩💪🏿💪🏻 We are confident the nerve-wracking suspense of this simulation will leave you hungry for more and more freedom! 😍😍😍

    We feel that this suite of applications will help you recover the feeling of productiveness 🔆 in a time when work was not only a matter of pressing buttons, but of pressing buttons passionately and resolutely, with the absolute certainty that the world was becoming a better place. Oh, these jolly good times! 👷‍♀️👮‍♀️👨‍🎤👩‍🌾👨‍🔬👩‍🎨👩‍🚒👨‍🚀👯‍♂️💇‍♂️🕴😍😍😻💙💙💙💯🔆

    Thank you for making extensive use of our simulations!

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